Jeff Rients has announced the Worldwide Adventure Writing Month a chance for all us budding adventure writers to drag out some ideas from the back of our minds and stretch our legs a little.
For myself, despite my attempts to write my own games system I am considering just running it under an already established system, in part because I hope that if I write it people might actually play the bloody thing. To this end I have a problem, which system to write for? The shortlist is:
Original Dungeons & Dragons- OD&D has been appealing to me recently. The system may be brutal by comparison to the more 'heroic' later editions but I am enamoured with the simplicity of it and the freedom that the DM has to interpret the attributes of characters and the adventure components in a way that is unique to the DM.
Dungeons & Dragons 4th Edition- A decent system and the 4th ed Dungeon Master's Guide is very helpful to DMs trying to make their own adventures. The problem is that 4th edition is very much system based, having a resolution system with skills for completing roleplaying encounters; which I'm not entirely sure I like. However 4th Edition is what my players are rolling with now and I am intimately familiar with its intricacies.
FUDGE- A good, simple and free to own system, I like FUDGE but I'm not entirely sure I want to run it.
So what's the answer? Well; 4th edition it seems. It would fit seamlessly onto my groups current adventures; sliding onto the end of the Keep on the Shadowfell by returning the characters to a city in which they can sell their ill gotten loot and become embroiled with some intrigue and a city based adventure. And so...
... It begins with a dead man in a tavern. Slumped face down over the side of his bed, a vial in his hand and a women swears through quaking lips his name is Pacobel the clown, jester and retainer to the late king...
Can you run a murder-mystery in 4th ed? I'm about to find out
Friday, 27 June 2008
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