This week our D&D session has been cancelled due to one of our number being secvonded by the 'Evil Empire' to do a stock take. As such this week we shall be playing poker, perudo and possibly some Munchkin Cthulu. This of course leaves me with nothing to talk about concerning my own game and so I'm going to have a look at the future and Gareth's space opera.
We were sat downstairs after a successful session discussing what we could possibly run next so that I could perhaps have a break from running our sessions. Don't get me wrong, I enjoy running the sessions, but it's always nice to actually play a game rather than run it. Gareth too has been itching to run something spacey and we sat down with the intention of coming up with a functioning system that would be light and easy to learn, fatal in combat and allows us to be whatever we'd like.
It took us a good 15 minutes but we came up with something that seems like a bastard child of Risus and FATE, stealing liberally from different sources and employing a 2d6 roll for that delightful bell curve that apparently we should all aspire to. Add into that FATE's evoking of character 'aspects' to gain an extra dice (Up to a max of 4d4, pick the 2 youn like) and margins of success and it begins to look like a half way acceptable system.
It's going to be fatal, with somewhere between 6-10Hp per character and every margin of success on the opposed combat roll causing an extra point damage (in addition to the 1 for just hitting) it won't take long to kill a PC, but then again we're not supposed to be getting into fights. Hopefully we can shift gears from the stabby-stabby-kill-kill(TM) to something a little more sedate without too much trouble.
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