In which the party gains a new member, massacre an encounter and leave Zendicon.
Two rounds. That'll make more sense in a paragraph or two.
So the party started where they left off last week, in the bottom of the Deeping Well with Lord Lofang cackling maniacally; yet there was hope! Oh yes, with a sunrod tied to an arrow the signal had been sent for Lady Jazelle's troops to assault Lord Lofang's stronghold and the first of her warriors had arrived in the form of Celavorn, Elven Ranger, played ably by 4th Ed. Neophyte Medium Dave. The party now looked like this:
Caradoc Burrows, Halfling Paladin of the Raven Queen (Giz)
Katarakis, Dragonborn Paladin of Bahamut (Hair Dave)
Skurmesh Anklebiter, Dwarven Warlord (Amanda)
Du'nn'o Me'name, Eladrin Rogue (Rachel)
Celavorn, Elf Ranger (Medium Dave)
Cael, Elf Barbarian (NPC)
Admittedly Rachel was absent from this session but with Giz playing her character we ploughed on regardless and started by adding Celavorn to the initiative order and then let them loose on Lord Lofang. Between Du'nn'o and Celavorn (and some action points) Lofang took over 100 damage in the first round of combat and a round later was very, very dead.
I am fine with this, Lofang wasn't underwhelming as a monster, he wasn't a one trick pony who couldn't hurt the party; it was just that the party came together and tore the encounter to pieces. Celavorn was horrific and Du'nn'o had a revelation to cause massive damage. Lofang's guards didn't do much better and an encounter that might have taxed the party was over relatively quickly.
A good thing too as after divvying up the spoils, looting the place and deciding to abandon Zendicon it was already time for Amanda to hit the hay (damnable 5am starts) and I didn't want to run without her. Furthermore whilst I did have some more encounters planned I wanted to spend some time really planning things out so that the Zendicon Caverns will have entertaining and interesting encounters and a memorable finish to this leg of the campaign.
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