Tomorrow is another no-show with Hair Dave off running a store in Altringham and thus unable to return in time for our D&D game. So, I am faced with the possibility of running an alternative game. There are several possibilities:
Rogue Trader I've had a hankering to run since I read the introductory adventure. We all know the system well and it looks like a solid adventure. The problem is I know Hair Dave wanted to be in on our test run.
My as yet unnamed RPG which I've been plugging away at in the background (and started to discuss here) although this is far from a playable system as yet.
FATE is another possibility, quick and easy with a kind of versatility that is instantly endearing, and of course the FATE point mechanic which appeals to the co-operative storyteller in me.
Finally we have Microlite74 with which we ran Stonehell and found it to be damn good fun. I've been homebrewing some rules to make it a little more fatal (and so the party can't just spam 'Sleep') and I think I could run it 'off the cuff' and just let hijinks ensue.
This of course assumes anyone wants to roleplay at all and wouldn't be happier just taking a week off from rolling dice and speaking in silly voices.
Showing posts with label No Session. Show all posts
Showing posts with label No Session. Show all posts
Saturday, 18 July 2009
Monday, 25 May 2009
Session? No Luck
This is usually where my session write up would go, but since Dave (our erstwhile Dragonborn Paladin) was captured by The Evil Empire and forced to work until gone 9 (on... something, details are vague) we decided to do something else. We played 'Burn In Hell' and then decided that the game could for it's raw tedium; we have a love hate relationship with Steve Jackson Games; Munchkin and Munchkin Cthulhu are awesome, Ninja Burger is divisive (although I love it for the roleplaying alone) and Munchkin Bites and Burn in Hell were truly yawn inducing.
Apart from this we watched Read or Die and then went to bed; hardly the stuff of heroic legends.
World Top has been plagued by these interruptions; although I won't blame anyone because when work comes knocking its difficult to tell them to sod off cos you've got some ogres to kill; but it does end up stealing some momentum from the campaign. I'm tempted at this point, with next week being cancelled aswell, to just trap the players in Zendicon for a year and come back to it when our schedules re-align.
So whilst Dave is sunning himself in Barcelona and Rachel is off doing... something; I am going to spend next sunday afternoon running a few people through Stonehell, even if it's just Gareth and Amanda, and hopefully I'll get a few ideas for making my own dungeons in the process.
Apart from this we watched Read or Die and then went to bed; hardly the stuff of heroic legends.
World Top has been plagued by these interruptions; although I won't blame anyone because when work comes knocking its difficult to tell them to sod off cos you've got some ogres to kill; but it does end up stealing some momentum from the campaign. I'm tempted at this point, with next week being cancelled aswell, to just trap the players in Zendicon for a year and come back to it when our schedules re-align.
So whilst Dave is sunning himself in Barcelona and Rachel is off doing... something; I am going to spend next sunday afternoon running a few people through Stonehell, even if it's just Gareth and Amanda, and hopefully I'll get a few ideas for making my own dungeons in the process.
Saturday, 16 May 2009
No Session and The Final Frontier
This week our D&D session has been cancelled due to one of our number being secvonded by the 'Evil Empire' to do a stock take. As such this week we shall be playing poker, perudo and possibly some Munchkin Cthulu. This of course leaves me with nothing to talk about concerning my own game and so I'm going to have a look at the future and Gareth's space opera.
We were sat downstairs after a successful session discussing what we could possibly run next so that I could perhaps have a break from running our sessions. Don't get me wrong, I enjoy running the sessions, but it's always nice to actually play a game rather than run it. Gareth too has been itching to run something spacey and we sat down with the intention of coming up with a functioning system that would be light and easy to learn, fatal in combat and allows us to be whatever we'd like.
It took us a good 15 minutes but we came up with something that seems like a bastard child of Risus and FATE, stealing liberally from different sources and employing a 2d6 roll for that delightful bell curve that apparently we should all aspire to. Add into that FATE's evoking of character 'aspects' to gain an extra dice (Up to a max of 4d4, pick the 2 youn like) and margins of success and it begins to look like a half way acceptable system.
It's going to be fatal, with somewhere between 6-10Hp per character and every margin of success on the opposed combat roll causing an extra point damage (in addition to the 1 for just hitting) it won't take long to kill a PC, but then again we're not supposed to be getting into fights. Hopefully we can shift gears from the stabby-stabby-kill-kill(TM) to something a little more sedate without too much trouble.
We were sat downstairs after a successful session discussing what we could possibly run next so that I could perhaps have a break from running our sessions. Don't get me wrong, I enjoy running the sessions, but it's always nice to actually play a game rather than run it. Gareth too has been itching to run something spacey and we sat down with the intention of coming up with a functioning system that would be light and easy to learn, fatal in combat and allows us to be whatever we'd like.
It took us a good 15 minutes but we came up with something that seems like a bastard child of Risus and FATE, stealing liberally from different sources and employing a 2d6 roll for that delightful bell curve that apparently we should all aspire to. Add into that FATE's evoking of character 'aspects' to gain an extra dice (Up to a max of 4d4, pick the 2 youn like) and margins of success and it begins to look like a half way acceptable system.
It's going to be fatal, with somewhere between 6-10Hp per character and every margin of success on the opposed combat roll causing an extra point damage (in addition to the 1 for just hitting) it won't take long to kill a PC, but then again we're not supposed to be getting into fights. Hopefully we can shift gears from the stabby-stabby-kill-kill(TM) to something a little more sedate without too much trouble.
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